Rune Shaper
You’ve studied the magic of Giant runes.
Source: Bigby Presents: The Glory of the Giants
Prerequisite: Spellcasting Feature or Rune Carver Background
Features
Rune Magic Unimplemented
You know a number of runes equal to half your proficiency bonus (rounded down), chosen from the Rune Spells table. Whenever you finish a long rest, you can inscribe each rune you know onto one nonmagical weapon, armor, piece of clothing, or other object you touch. You temporarily learn the 1st-level spells that correspond to the runes you inscribed, as specified on the Rune Spells table, and you know those spells until you finish a long rest, when the runes fade. While you are wearing or carrying any rune-marked object, you can cast the spells associated with those runes using any spell slots you have. You can also invoke a rune inscribed on an object you are wearing or carrying and cast its associated spell without expending a spell slot or using material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Your spellcasting ability for this feat is Intelligence, Wisdom, or Charisma (choose when you select this feat). Each time you gain a level, you can replace one of the runes you know with another one from the Rune Spells table.
Rune Spells
| Rune | Spell |
|---|---|
| Cloud | Fog Cloud |
| Death | Inflict Wounds |
| Dragon | Chromatic Orb |
| Enemy | Disguise Self |
| Fire | Burning Hands |
| Friend | Speak with animals |
| Frost | Armor of Agathys |
| Hill | Goodberry |
| Journey | Longstrider |
| King | Command |
| Mountain | Entangle |
| Stone | Sanctuary |
| Storm | Thunderwave |
Comprehend Languages
You learn the comprehend languages spell. You can cast this spell without expending a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using any spell slots you have.
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